Teardown
Structural Integrity & Collateral Damage System
Se afișează 41-46 din 46 intrări
< 1  2  3  4  >
Actualizare: 10 sept. 2021 @ 21:12

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

Actualizare: 10 sept. 2021 @ 20:44

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

Actualizare: 10 sept. 2021 @ 19:14

Corrected a pixel offset problem with the settings.

Actualizare: 10 sept. 2021 @ 19:12

Added additional information and removed debug values.

Actualizare: 10 sept. 2021 @ 19:00

Changed the name of the folder.

Actualizare: 10 sept. 2021 @ 18:52

Added a proper description, one that the in-game uploader cannot provide.