Teardown

Teardown

Structural Integrity & Collateral Damage System
Viser 41-46 af 46 forekomster
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Opdatering: 10. sep. 2021 kl. 21:12

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

Opdatering: 10. sep. 2021 kl. 20:44

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

Opdatering: 10. sep. 2021 kl. 19:14

Corrected a pixel offset problem with the settings.

Opdatering: 10. sep. 2021 kl. 19:12

Added additional information and removed debug values.

Opdatering: 10. sep. 2021 kl. 19:00

Changed the name of the folder.

Opdatering: 10. sep. 2021 kl. 18:52

Added a proper description, one that the in-game uploader cannot provide.