Teardown

Teardown

Structural Integrity & Collateral Damage System
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Uppdatering: 29 jul, 2023 @ 12:33

Bugfix for static processing not respecting Maximum Calculations.

Uppdatering: 27 jul, 2023 @ 22:24

Major update.
In-game settings editor. (Key bind must be set first by going into the mod options.)
3 settings presets have been added. Click them to load it, and toggle the save mode to save it.
Settings menu now has sound effects.
Buttons now say On/Off rather than true/false.
Quick-saving and quick-loading have been fixed.
Code optimization.
Experimental fix for cars being damaged.

Uppdatering: 27 jul, 2023 @ 22:24

Uppdatering: 27 jul, 2023 @ 22:24

Uppdatering: 27 jul, 2023 @ 22:21

Uppdatering: 21 okt, 2021 @ 23:23

Added outline around buttons.
Fixed a problem with button sizes being too small or large.

Uppdatering: 16 sep, 2021 @ 2:08

Improve addressable scope of Performance System activation functions.

Uppdatering: 16 sep, 2021 @ 1:51

Fixed a problem where null variables are still valid when on a fresh save.
Variables were stuck at 0 when on a new save because null variables, rather than reporting nil, would report they still exist.

Uppdatering: 13 sep, 2021 @ 14:52

Remove debug code.

Uppdatering: 13 sep, 2021 @ 14:51

Additional fix to default unsaved values.