Teardown
Structural Integrity & Collateral Damage System
Se afișează 11-20 din 46 intrări
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Actualizare: 13 sept. 2021 @ 14:43

Fixed a bug where an integer underflow would occur with saved static floats.
Added a performance system toggle.
Major tweaks to performance system to almost completely eliminate floating debris.

Actualizare: 11 sept. 2021 @ 20:13

Fixed a bug with incorrect default text.

Actualizare: 11 sept. 2021 @ 17:55

Reduced fire impact even more.
Removed more debug code.

Actualizare: 11 sept. 2021 @ 17:35

Removed debug code.

Actualizare: 11 sept. 2021 @ 17:33

Fixed a problem with loading damage multipliers.

Actualizare: 11 sept. 2021 @ 17:27

Removed debug traces.

Actualizare: 11 sept. 2021 @ 17:26

Removed debug code.

Actualizare: 11 sept. 2021 @ 17:24

Setting default system redone.
Defaults now load correctly. If a saved value is missing, rather than returning nil, it still provides a number, so I had to work around that limitation.

Actualizare: 11 sept. 2021 @ 16:43

Major settings redesign.
New settings notification for updates: The settings page will update you when there are new settings to configure.
Default settings will be loaded at the start of the game if a player never checked the options.
Two new settings to control mass: Minimum Body Mass & Minimum Collapse Mass.
Unfortunately, this caused a setting reset. This will not occur again, the framework I have allows dynamic updates.

Actualizare: 11 sept. 2021 @ 13:39

Corrected wrong default text.