Teardown
Structural Integrity & Collateral Damage System
目前顯示第 21-30 項,共 46 項
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更新:2021 年 9 月 11 日 @ 下午 1:20

Re-enabled experimental performance control system, resolved slippery debris problem.
The problem was caused by the lexical scoping of the lua engine not being tied with physics on the tick thread.
Process experimental performance control system only every 6th update for each shape.

更新:2021 年 9 月 11 日 @ 下午 1:08

Temporarily disabled experimental performance control system due to slippery debris.

更新:2021 年 9 月 11 日 @ 下午 1:04

Remove debug code, add new destruction counter setting.

更新:2021 年 9 月 11 日 @ 下午 1:01

Reset experimental performance counter when an update on debris occur.

更新:2021 年 9 月 11 日 @ 上午 11:56

Process experimental performance control system only every 3rd update for each shape.

更新:2021 年 9 月 11 日 @ 上午 11:44

Reduce experimental performance control systems impact, some debris were floating.

更新:2021 年 9 月 11 日 @ 上午 11:35

Remove debug systems.

更新:2021 年 9 月 11 日 @ 上午 11:34

Experimental performance control system developed to reduce the amount of debris taking CPU time.

更新:2021 年 9 月 11 日 @ 上午 11:04

Adjust default text.

更新:2021 年 9 月 11 日 @ 上午 11:01

Minor improvement on particles for people who have RTX 2060 cards.