Teardown
Structural Integrity & Collateral Damage System
Εμφάνιση 21-30 από 46 καταχωρίσεις
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Ενημέρωση: 11 Σεπ 2021 στις 13:20

Re-enabled experimental performance control system, resolved slippery debris problem.
The problem was caused by the lexical scoping of the lua engine not being tied with physics on the tick thread.
Process experimental performance control system only every 6th update for each shape.

Ενημέρωση: 11 Σεπ 2021 στις 13:08

Temporarily disabled experimental performance control system due to slippery debris.

Ενημέρωση: 11 Σεπ 2021 στις 13:04

Remove debug code, add new destruction counter setting.

Ενημέρωση: 11 Σεπ 2021 στις 13:01

Reset experimental performance counter when an update on debris occur.

Ενημέρωση: 11 Σεπ 2021 στις 11:56

Process experimental performance control system only every 3rd update for each shape.

Ενημέρωση: 11 Σεπ 2021 στις 11:44

Reduce experimental performance control systems impact, some debris were floating.

Ενημέρωση: 11 Σεπ 2021 στις 11:35

Remove debug systems.

Ενημέρωση: 11 Σεπ 2021 στις 11:34

Experimental performance control system developed to reduce the amount of debris taking CPU time.

Ενημέρωση: 11 Σεπ 2021 στις 11:04

Adjust default text.

Ενημέρωση: 11 Σεπ 2021 στις 11:01

Minor improvement on particles for people who have RTX 2060 cards.