DayZ
DayZ Editor Loader
Viser 31–40 av 50 bidrag
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Oppdatering: 29. nov. 2020 @ 12.44

- Fixed application hang on respawn

Oppdatering: 29. nov. 2020 @ 11.35

- Fixed major lag and crash glitches (along with HEAP violations)

Oppdatering: 29. nov. 2020 @ 10.48

- Fix for null pointer error on load (possible crash)

Oppdatering: 27. nov. 2020 @ 11.00

- Fixed bug that caused buildings to not delete upon first join of a server

Oppdatering: 27. nov. 2020 @ 10.08

- Large optimization to building creation

Oppdatering: 27. nov. 2020 @ 8.45

- General fixes for optimization and client crashes

Oppdatering: 23. nov. 2020 @ 10.58

- Fixed FPS issues on client along with some various crashes

Oppdatering: 23. nov. 2020 @ 9.53

- Fixed several issues causing client crashes

Oppdatering: 23. nov. 2020 @ 5.50

- Fixed a major bug that would cause buildings to not properly delete on clients

Oppdatering: 21. nov. 2020 @ 6.52

- Added ExportLootData value to EditorLoaderModule (to export loot, set EditorLoaderModule.ExportLootData = true in your init.c)