Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
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Uppdatering: 22 apr, 2020 @ 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Uppdatering: 20 apr, 2020 @ 23:29

Various bug fixes stemming from previous update

Uppdatering: 20 apr, 2020 @ 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Uppdatering: 8 apr, 2020 @ 22:03

Changed unit type qualifications to expand compatibility with other mods

Uppdatering: 3 apr, 2020 @ 8:09

Added support for all unique district replacements to be counted towards the unit limit

Uppdatering: 27 mar, 2020 @ 15:06