Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Se afișează 1-6 din 6 intrări
Actualizare: 22 apr. 2020 @ 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Actualizare: 20 apr. 2020 @ 23:29

Various bug fixes stemming from previous update

Actualizare: 20 apr. 2020 @ 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Actualizare: 8 apr. 2020 @ 22:03

Changed unit type qualifications to expand compatibility with other mods

Actualizare: 3 apr. 2020 @ 8:09

Added support for all unique district replacements to be counted towards the unit limit

Actualizare: 27 mart. 2020 @ 15:06