Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
1-6 van 6 items weergegeven
Update: 22 apr 2020 om 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Update: 20 apr 2020 om 23:29

Various bug fixes stemming from previous update

Update: 20 apr 2020 om 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Update: 8 apr 2020 om 22:03

Changed unit type qualifications to expand compatibility with other mods

Update: 3 apr 2020 om 8:09

Added support for all unique district replacements to be counted towards the unit limit

Update: 27 mrt 2020 om 15:06