Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Mostrando 1-6 de 6 aportaciones
Actualización: 22 ABR 2020 a las 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Actualización: 20 ABR 2020 a las 23:29

Various bug fixes stemming from previous update

Actualización: 20 ABR 2020 a las 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Actualización: 8 ABR 2020 a las 22:03

Changed unit type qualifications to expand compatibility with other mods

Actualización: 3 ABR 2020 a las 8:09

Added support for all unique district replacements to be counted towards the unit limit

Actualización: 27 MAR 2020 a las 15:06