Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
1–6 из 6
Обновление: 22 апр. 2020 г. в 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Обновление: 20 апр. 2020 г. в 23:29

Various bug fixes stemming from previous update

Обновление: 20 апр. 2020 г. в 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Обновление: 8 апр. 2020 г. в 22:03

Changed unit type qualifications to expand compatibility with other mods

Обновление: 3 апр. 2020 г. в 8:09

Added support for all unique district replacements to be counted towards the unit limit

Обновление: 27 мар. 2020 г. в 15:06