Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Εμφάνιση 1-6 από 6 καταχωρίσεις
Ενημέρωση: 22 Απρ 2020 στις 9:34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Ενημέρωση: 20 Απρ 2020 στις 23:29

Various bug fixes stemming from previous update

Ενημέρωση: 20 Απρ 2020 στις 20:47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Ενημέρωση: 8 Απρ 2020 στις 22:03

Changed unit type qualifications to expand compatibility with other mods

Ενημέρωση: 3 Απρ 2020 στις 8:09

Added support for all unique district replacements to be counted towards the unit limit

Ενημέρωση: 27 Μαρ 2020 στις 15:06