Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Näytetään 1–6 / 6
Päivitys: 22.4.2020 klo 9.34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Päivitys: 20.4.2020 klo 23.29

Various bug fixes stemming from previous update

Päivitys: 20.4.2020 klo 20.47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Päivitys: 8.4.2020 klo 22.03

Changed unit type qualifications to expand compatibility with other mods

Päivitys: 3.4.2020 klo 8.09

Added support for all unique district replacements to be counted towards the unit limit

Päivitys: 27.3.2020 klo 15.06