Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement
Zobrazuje se 1–6 z 6 položek
Aktualizace: 22. dub. 2020 v 9.34

Current unit counts will now update immediately after certain events, allowing immediate creation of additional units.
(expending a unit via charges, combining units into formations, upgrading units)

Aktualizace: 20. dub. 2020 v 23.29

Various bug fixes stemming from previous update

Aktualizace: 20. dub. 2020 v 20.47

Added an optional hard limit on maximum units. Limit is dependent on map size and unit type.

Fixed a bug regarding the naturalist limit, where a crash was caused if the naturalist unit does not exist in the game.

Aktualizace: 8. dub. 2020 v 22.03

Changed unit type qualifications to expand compatibility with other mods

Aktualizace: 3. dub. 2020 v 8.09

Added support for all unique district replacements to be counted towards the unit limit

Aktualizace: 27. bře. 2020 v 15.06