Torchlight II
Human Enemies (v.113)
Показані результати 1–8 із 8
Оновлено: 9 груд. 2013 о 13:34

Published v.113

- Lower spawn chance to 15%
- Increase loot quality for Champions & normal enemies
- Add chance for enemies to flee when low in health
- Fix bug where male enemies were using female model for armors

Оновлено: 6 груд. 2013 о 20:06

Published v.111

- More balancing based on feedback.
- Decreased spawn chance to 20%.

Оновлено: 5 груд. 2013 о 19:56

Published v.102

- More enemies added
- Better equipment randomization (thanks to Kva3imoda of official forums)
- Decrease overall human enemies spawn chance (~35% less)
- Lower skill ranks and health regeneration of human enemies in Act 1

Оновлено: 3 груд. 2013 о 13:54

Published v.101

- More enemies added
- New enemies now has passives (Wand Chaos, Shotgonne Mastery, etc.) and use spells (Summon Skeleton Archers, Summon Zombies, etc.)

Оновлено: 2 груд. 2013 о 18:32

Published v.99

Merged Spawnclasses for better compatibility

Оновлено: 2 груд. 2013 о 16:31

Published v.97

200 enemies:
168 normals
20 champions
12 bosses

Оновлено: 30 листоп. 2013 о 16:52

Published v.55

Оновлено: 30 листоп. 2013 о 16:52