Torchlight II

Torchlight II

Human Enemies (v.113)
Viser 1–8 av 8 bidrag
Oppdatering: 9. des. 2013 @ 13.34

Published v.113

- Lower spawn chance to 15%
- Increase loot quality for Champions & normal enemies
- Add chance for enemies to flee when low in health
- Fix bug where male enemies were using female model for armors

Oppdatering: 6. des. 2013 @ 20.06

Published v.111

- More balancing based on feedback.
- Decreased spawn chance to 20%.

Oppdatering: 5. des. 2013 @ 19.56

Published v.102

- More enemies added
- Better equipment randomization (thanks to Kva3imoda of official forums)
- Decrease overall human enemies spawn chance (~35% less)
- Lower skill ranks and health regeneration of human enemies in Act 1

Oppdatering: 3. des. 2013 @ 13.54

Published v.101

- More enemies added
- New enemies now has passives (Wand Chaos, Shotgonne Mastery, etc.) and use spells (Summon Skeleton Archers, Summon Zombies, etc.)

Oppdatering: 2. des. 2013 @ 18.32

Published v.99

Merged Spawnclasses for better compatibility

Oppdatering: 2. des. 2013 @ 16.31

Published v.97

200 enemies:
168 normals
20 champions
12 bosses

Oppdatering: 30. nov. 2013 @ 16.52

Published v.55

Oppdatering: 30. nov. 2013 @ 16.52