Torchlight II
Human Enemies (v.113)
Mostrando 1-8 de 8 aportaciones
Actualización: 9 DIC 2013 a las 1:34 p. m.

Published v.113

- Lower spawn chance to 15%
- Increase loot quality for Champions & normal enemies
- Add chance for enemies to flee when low in health
- Fix bug where male enemies were using female model for armors

Actualización: 6 DIC 2013 a las 8:06 p. m.

Published v.111

- More balancing based on feedback.
- Decreased spawn chance to 20%.

Actualización: 5 DIC 2013 a las 7:56 p. m.

Published v.102

- More enemies added
- Better equipment randomization (thanks to Kva3imoda of official forums)
- Decrease overall human enemies spawn chance (~35% less)
- Lower skill ranks and health regeneration of human enemies in Act 1

Actualización: 3 DIC 2013 a las 1:54 p. m.

Published v.101

- More enemies added
- New enemies now has passives (Wand Chaos, Shotgonne Mastery, etc.) and use spells (Summon Skeleton Archers, Summon Zombies, etc.)

Actualización: 2 DIC 2013 a las 6:32 p. m.

Published v.99

Merged Spawnclasses for better compatibility

Actualización: 2 DIC 2013 a las 4:31 p. m.

Published v.97

200 enemies:
168 normals
20 champions
12 bosses

Actualización: 30 NOV 2013 a las 4:52 p. m.

Published v.55

Actualización: 30 NOV 2013 a las 4:52 p. m.