Arma 3
Co10-Clear Marina FV
Показані результати 21–30 із 34
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Оновлено: 10 серп. 2014 о 10:48

Latest UPSMON

Оновлено: 2 серп. 2014 о 2:55

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Оновлено: 31 лип. 2014 о 15:40

Mission should now end if all players are injured.

Оновлено: 31 лип. 2014 о 7:40

Revive now included Medikit needed. bleedout time 5min

Оновлено: 31 лип. 2014 о 7:28

Now includes FAR revive all units can stabilise, but a medikit is required to revive. bleedout time is 5min

Оновлено: 24 берез. 2014 о 10:06

Global Sniper ammo for COOP play

Оновлено: 24 берез. 2014 о 8:00

Patch update name change Fix

Оновлено: 10 лют. 2014 о 10:29

Chestrig added to Virtual Ammo

Оновлено: 22 січ. 2014 о 10:55

VAS Fix Virtual ammo box

Оновлено: 22 січ. 2014 о 3:39

patch fix