Arma 3
Co10-Clear Marina FV
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Uppdatering: 10 aug, 2014 @ 10:48

Latest UPSMON

Uppdatering: 2 aug, 2014 @ 2:55

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Uppdatering: 31 jul, 2014 @ 15:40

Mission should now end if all players are injured.

Uppdatering: 31 jul, 2014 @ 7:40

Revive now included Medikit needed. bleedout time 5min

Uppdatering: 31 jul, 2014 @ 7:28

Now includes FAR revive all units can stabilise, but a medikit is required to revive. bleedout time is 5min

Uppdatering: 24 mar, 2014 @ 10:06

Global Sniper ammo for COOP play

Uppdatering: 24 mar, 2014 @ 8:00

Patch update name change Fix

Uppdatering: 10 feb, 2014 @ 10:29

Chestrig added to Virtual Ammo

Uppdatering: 22 jan, 2014 @ 10:55

VAS Fix Virtual ammo box

Uppdatering: 22 jan, 2014 @ 3:39

patch fix