Arma 3
Co10-Clear Marina FV
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Обновление: 10 авг. 2014 г. в 10:48

Latest UPSMON

Обновление: 2 авг. 2014 г. в 2:55

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Обновление: 31 июл. 2014 г. в 15:40

Mission should now end if all players are injured.

Обновление: 31 июл. 2014 г. в 7:40

Revive now included Medikit needed. bleedout time 5min

Обновление: 31 июл. 2014 г. в 7:28

Now includes FAR revive all units can stabilise, but a medikit is required to revive. bleedout time is 5min

Обновление: 24 мар. 2014 г. в 10:06

Global Sniper ammo for COOP play

Обновление: 24 мар. 2014 г. в 8:00

Patch update name change Fix

Обновление: 10 фев. 2014 г. в 10:29

Chestrig added to Virtual Ammo

Обновление: 22 янв. 2014 г. в 10:55

VAS Fix Virtual ammo box

Обновление: 22 янв. 2014 г. в 3:39

patch fix