Arma 3
Co10-Clear Marina FV
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Update: 10 aug 2014 om 10:48

Latest UPSMON

Update: 2 aug 2014 om 2:55

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Update: 31 jul 2014 om 15:40

Mission should now end if all players are injured.

Update: 31 jul 2014 om 7:40

Revive now included Medikit needed. bleedout time 5min

Update: 31 jul 2014 om 7:28

Now includes FAR revive all units can stabilise, but a medikit is required to revive. bleedout time is 5min

Update: 24 mrt 2014 om 10:06

Global Sniper ammo for COOP play

Update: 24 mrt 2014 om 8:00

Patch update name change Fix

Update: 10 feb 2014 om 10:29

Chestrig added to Virtual Ammo

Update: 22 jan 2014 om 10:55

VAS Fix Virtual ammo box

Update: 22 jan 2014 om 3:39

patch fix