Garry's Mod
ISAWC: Inventory System and Working Containers
Hiển thị 61-70 trong 157 mục
< 1 ... 5  6  7  8  9 ... 16 >
Cập nhật: 15 Thg03, 2021 @ 11:02am

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Cập nhật: 7 Thg03, 2021 @ 10:43pm

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Cập nhật: 5 Thg03, 2021 @ 8:59am

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Cập nhật: 22 Thg02, 2021 @ 7:58pm

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Cập nhật: 22 Thg02, 2021 @ 12:59am

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Cập nhật: 5 Thg02, 2021 @ 12:06am

Added new ConCommand isawc_container_magnetcontainerblacklist

Cập nhật: 2 Thg02, 2021 @ 1:24am

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Cập nhật: 28 Thg01, 2021 @ 12:14am

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Cập nhật: 27 Thg01, 2021 @ 10:37am

Magnet containers now rely on line-of-sight and have proportional radii instead

Cập nhật: 13 Thg01, 2021 @ 10:37am

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns