Garry's Mod
ISAWC: Inventory System and Working Containers
Se afișează 61-70 din 157 intrări
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Actualizare: 15 mart. 2021 @ 11:02

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Actualizare: 7 mart. 2021 @ 22:43

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Actualizare: 5 mart. 2021 @ 8:59

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Actualizare: 22 febr. 2021 @ 19:58

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Actualizare: 22 febr. 2021 @ 0:59

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Actualizare: 5 febr. 2021 @ 0:06

Added new ConCommand isawc_container_magnetcontainerblacklist

Actualizare: 2 febr. 2021 @ 1:24

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Actualizare: 28 ian. 2021 @ 0:14

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Actualizare: 27 ian. 2021 @ 10:37

Magnet containers now rely on line-of-sight and have proportional radii instead

Actualizare: 13 ian. 2021 @ 10:37

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns