Garry's Mod
ISAWC: Inventory System and Working Containers
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更新:2021年3月15日 @ 11時02分

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

更新:2021年3月7日 @ 22時43分

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

更新:2021年3月5日 @ 8時59分

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

更新:2021年2月22日 @ 19時58分

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

更新:2021年2月22日 @ 0時59分

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

更新:2021年2月5日 @ 0時06分

Added new ConCommand isawc_container_magnetcontainerblacklist

更新:2021年2月2日 @ 1時24分

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

更新:2021年1月28日 @ 0時14分

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

更新:2021年1月27日 @ 10時37分

Magnet containers now rely on line-of-sight and have proportional radii instead

更新:2021年1月13日 @ 10時37分

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns