Garry's Mod
ISAWC: Inventory System and Working Containers
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Actualización: 15 MAR 2021 a las 11:02 a. m.

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Actualización: 7 MAR 2021 a las 10:43 p. m.

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Actualización: 5 MAR 2021 a las 8:59 a. m.

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Actualización: 22 FEB 2021 a las 7:58 p. m.

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Actualización: 22 FEB 2021 a las 12:59 a. m.

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Actualización: 5 FEB 2021 a las 12:06 a. m.

Added new ConCommand isawc_container_magnetcontainerblacklist

Actualización: 2 FEB 2021 a las 1:24 a. m.

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Actualización: 28 ENE 2021 a las 12:14 a. m.

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Actualización: 27 ENE 2021 a las 10:37 a. m.

Magnet containers now rely on line-of-sight and have proportional radii instead

Actualización: 13 ENE 2021 a las 10:37 a. m.

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns