Garry's Mod

Garry's Mod

ISAWC: Inventory System and Working Containers
Ergebnisse 61–70 von 157
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Update: 15. Mrz. 2021 um 11:02

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Update: 7. Mrz. 2021 um 22:43

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Update: 5. Mrz. 2021 um 8:59

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Update: 22. Feb. 2021 um 19:58

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Update: 22. Feb. 2021 um 0:59

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Update: 5. Feb. 2021 um 0:06

Added new ConCommand isawc_container_magnetcontainerblacklist

Update: 2. Feb. 2021 um 1:24

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Update: 28. Jan. 2021 um 0:14

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Update: 27. Jan. 2021 um 10:37

Magnet containers now rely on line-of-sight and have proportional radii instead

Update: 13. Jan. 2021 um 10:37

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns