Garry's Mod
ISAWC: Inventory System and Working Containers
กำลังแสดง 61-70 จาก 157 รายการ
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อัปเดต: 15 มี.ค. 2021 @ 11: 02am

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

อัปเดต: 7 มี.ค. 2021 @ 10: 43pm

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

อัปเดต: 5 มี.ค. 2021 @ 8: 59am

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

อัปเดต: 22 ก.พ. 2021 @ 7: 58pm

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

อัปเดต: 22 ก.พ. 2021 @ 12: 59am

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

อัปเดต: 5 ก.พ. 2021 @ 12: 06am

Added new ConCommand isawc_container_magnetcontainerblacklist

อัปเดต: 2 ก.พ. 2021 @ 1: 24am

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

อัปเดต: 28 ม.ค. 2021 @ 12: 14am

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

อัปเดต: 27 ม.ค. 2021 @ 10: 37am

Magnet containers now rely on line-of-sight and have proportional radii instead

อัปเดต: 13 ม.ค. 2021 @ 10: 37am

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns