Garry's Mod
ISAWC: Inventory System and Working Containers
Visualizzazione di 61-70 elementi su 157
< 1 ... 5  6  7  8  9 ... 16 >
Aggiornamento: 15 mar 2021, 11:02

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Aggiornamento: 7 mar 2021, 22:43

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Aggiornamento: 5 mar 2021, 8:59

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Aggiornamento: 22 feb 2021, 19:58

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Aggiornamento: 22 feb 2021, 0:59

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Aggiornamento: 5 feb 2021, 0:06

Added new ConCommand isawc_container_magnetcontainerblacklist

Aggiornamento: 2 feb 2021, 1:24

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Aggiornamento: 28 gen 2021, 0:14

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Aggiornamento: 27 gen 2021, 10:37

Magnet containers now rely on line-of-sight and have proportional radii instead

Aggiornamento: 13 gen 2021, 10:37

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns