Garry's Mod

Garry's Mod

ISAWC: Inventory System and Working Containers
Viser 61-70 af 157 forekomster
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Opdatering: 15. mar. 2021 kl. 11:02

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Opdatering: 7. mar. 2021 kl. 22:43

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Opdatering: 5. mar. 2021 kl. 8:59

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Opdatering: 22. feb. 2021 kl. 19:58

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Opdatering: 22. feb. 2021 kl. 0:59

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Opdatering: 5. feb. 2021 kl. 0:06

Added new ConCommand isawc_container_magnetcontainerblacklist

Opdatering: 2. feb. 2021 kl. 1:24

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Opdatering: 28. jan. 2021 kl. 0:14

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Opdatering: 27. jan. 2021 kl. 10:37

Magnet containers now rely on line-of-sight and have proportional radii instead

Opdatering: 13. jan. 2021 kl. 10:37

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns