FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
Viser 1–10 av 27 bidrag
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Oppdatering: 8. juli 2020 @ 18.37

Fix issue in single player where removing a lift leaves the Unity object behind.

Oppdatering: 4. apr. 2020 @ 10.47

Adjust maximum travel audio volume slightly lower.

Oppdatering: 4. apr. 2020 @ 10.41

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

Oppdatering: 29. feb. 2020 @ 9.16

Fix regession bug with lift compressors from prior update.

Oppdatering: 29. feb. 2020 @ 8.15

Fix issue with key bindings not working on load if key bindings file is created for the first time.

Oppdatering: 24. feb. 2020 @ 5.02

Restore 1/31/2019 changes.

Oppdatering: 22. feb. 2020 @ 12.17

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

Oppdatering: 31. jan. 2020 @ 5.22

Add support for configurable key binding.

Oppdatering: 20. nov. 2019 @ 4.37

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

Oppdatering: 22. okt. 2019 @ 5.34

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.