FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
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更新:2020年7月8日 @ 18時37分

Fix issue in single player where removing a lift leaves the Unity object behind.

更新:2020年4月4日 @ 10時47分

Adjust maximum travel audio volume slightly lower.

更新:2020年4月4日 @ 10時41分

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

更新:2020年2月29日 @ 9時16分

Fix regession bug with lift compressors from prior update.

更新:2020年2月29日 @ 8時15分

Fix issue with key bindings not working on load if key bindings file is created for the first time.

更新:2020年2月24日 @ 5時02分

Restore 1/31/2019 changes.

更新:2020年2月22日 @ 12時17分

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

更新:2020年1月31日 @ 5時22分

Add support for configurable key binding.

更新:2019年11月20日 @ 4時37分

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

更新:2019年10月22日 @ 5時34分

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.