FortressCraft Evolved
Enhanced Lift
1–10 из 27
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Обновление: 8 июл. 2020 г. в 18:37

Fix issue in single player where removing a lift leaves the Unity object behind.

Обновление: 4 апр. 2020 г. в 10:47

Adjust maximum travel audio volume slightly lower.

Обновление: 4 апр. 2020 г. в 10:41

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

Обновление: 29 фев. 2020 г. в 9:16

Fix regession bug with lift compressors from prior update.

Обновление: 29 фев. 2020 г. в 8:15

Fix issue with key bindings not working on load if key bindings file is created for the first time.

Обновление: 24 фев. 2020 г. в 5:02

Restore 1/31/2019 changes.

Обновление: 22 фев. 2020 г. в 12:17

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

Обновление: 31 янв. 2020 г. в 5:22

Add support for configurable key binding.

Обновление: 20 ноя. 2019 г. в 4:37

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

Обновление: 22 окт. 2019 г. в 5:34

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.