FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
Visar 1–10 av 27 poster
< 1  2  3 >
Uppdatering: 8 jul, 2020 @ 18:37

Fix issue in single player where removing a lift leaves the Unity object behind.

Uppdatering: 4 apr, 2020 @ 10:47

Adjust maximum travel audio volume slightly lower.

Uppdatering: 4 apr, 2020 @ 10:41

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

Uppdatering: 29 feb, 2020 @ 9:16

Fix regession bug with lift compressors from prior update.

Uppdatering: 29 feb, 2020 @ 8:15

Fix issue with key bindings not working on load if key bindings file is created for the first time.

Uppdatering: 24 feb, 2020 @ 5:02

Restore 1/31/2019 changes.

Uppdatering: 22 feb, 2020 @ 12:17

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

Uppdatering: 31 jan, 2020 @ 5:22

Add support for configurable key binding.

Uppdatering: 20 nov, 2019 @ 4:37

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

Uppdatering: 22 okt, 2019 @ 5:34

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.