FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
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更新于:2020 年 7 月 8 日 下午 6:37

Fix issue in single player where removing a lift leaves the Unity object behind.

更新于:2020 年 4 月 4 日 上午 10:47

Adjust maximum travel audio volume slightly lower.

更新于:2020 年 4 月 4 日 上午 10:41

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

更新于:2020 年 2 月 29 日 上午 9:16

Fix regession bug with lift compressors from prior update.

更新于:2020 年 2 月 29 日 上午 8:15

Fix issue with key bindings not working on load if key bindings file is created for the first time.

更新于:2020 年 2 月 24 日 上午 5:02

Restore 1/31/2019 changes.

更新于:2020 年 2 月 22 日 下午 12:17

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

更新于:2020 年 1 月 31 日 上午 5:22

Add support for configurable key binding.

更新于:2019 年 11 月 20 日 上午 4:37

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

更新于:2019 年 10 月 22 日 上午 5:34

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.