FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
Ergebnisse 1–10 von 27
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Update: 8. Jul. 2020 um 18:37

Fix issue in single player where removing a lift leaves the Unity object behind.

Update: 4. Apr. 2020 um 10:47

Adjust maximum travel audio volume slightly lower.

Update: 4. Apr. 2020 um 10:41

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

Update: 29. Feb. 2020 um 9:16

Fix regession bug with lift compressors from prior update.

Update: 29. Feb. 2020 um 8:15

Fix issue with key bindings not working on load if key bindings file is created for the first time.

Update: 24. Feb. 2020 um 5:02

Restore 1/31/2019 changes.

Update: 22. Feb. 2020 um 12:17

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

Update: 31. Jan. 2020 um 5:22

Add support for configurable key binding.

Update: 20. Nov. 2019 um 4:37

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

Update: 22. Okt. 2019 um 5:34

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.