Space Engineers
Modular Encounters Systems
Показані результати 231–240 із 312
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Оновлено: 25 квіт. 2020 о 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Оновлено: 16 квіт. 2020 о 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Оновлено: 2 квіт. 2020 о 15:38

Added potential fix for issue below

Оновлено: 2 квіт. 2020 о 15:15

Added additional logging to track potential issue with terrain material detection.

Оновлено: 1 квіт. 2020 о 16:03

Disabled debug mode

Оновлено: 1 квіт. 2020 о 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Оновлено: 1 квіт. 2020 о 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Оновлено: 11 берез. 2020 о 7:28

Updated API Functionality
Additional RivalAI Compatibility

Оновлено: 9 січ. 2020 о 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Оновлено: 2 січ. 2020 о 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI