Space Engineers
Modular Encounters Systems
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Обновление: 25 апр. 2020 г. в 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Обновление: 16 апр. 2020 г. в 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Обновление: 2 апр. 2020 г. в 15:38

Added potential fix for issue below

Обновление: 2 апр. 2020 г. в 15:15

Added additional logging to track potential issue with terrain material detection.

Обновление: 1 апр. 2020 г. в 16:03

Disabled debug mode

Обновление: 1 апр. 2020 г. в 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Обновление: 1 апр. 2020 г. в 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Обновление: 11 мар. 2020 г. в 7:28

Updated API Functionality
Additional RivalAI Compatibility

Обновление: 9 янв. 2020 г. в 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Обновление: 2 янв. 2020 г. в 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI