Space Engineers

Space Engineers

Modular Encounters Systems
3,207 条留言
Abisius Xarvenius Carbensius 10 月 2 日 上午 8:38 
@DrakoMT
the autocleanup should get them if its active and they fit the requirements for autocleanup.
you can access it via the admin menu to look at its settigns and if neccessary alter them.
DrakoMT 10 月 2 日 上午 6:14 
Is there any way to remove crashed drones after sometime without manually deleting them?
Abisius Xarvenius Carbensius 9 月 30 日 上午 6:39 
@crimson
while wc is a bit different nothing in it would stop its weapons from targeting stuff that can be targeted by vanilla weapons as long as the targeting rules (for example: allowed to target large grid, small grid, biologicals . . . ) for that weapon are obeyed.

you can tell a vanilla weapon if it is allowed to go after a specific target type and the same is possible in wc, same goes for modded weapons if they are even allowed to be able to target a specific target type.
the only difference in relation to targeting is that wc based weapons can have a minimum target ranges besides the maximum target range and its possible toi have smart projectiles that guide themself to a selected target.
Abisius Xarvenius Carbensius 9 月 30 日 上午 6:35 
@Xenophile30
if i remember it correctly there is a possible boss encounter with a scriptshielded npc that you need to hit in a specific point to deactivate the shield and its scriptet beam weapon and it cannot be targetet by ai controlled weapons or damaged outside that specific spot until the shield is destroyed, though its a while since i did get that one.
crimson 9 月 30 日 上午 12:52 
@Xenophile30 isn't it WC that messes with targeting and weapons, not MES? might want to look through your mod list to see if there is any weapons core dependent mods or weapons core itself.
Xenophile30 9 月 29 日 下午 7:51 
Okay, i can't wrap my head around this one... Whenever a boss encounter spawns, it can hit me with a giant beam that ignores my shields, and my guns (lasers, turrets, assault cannons, artillery turrets, gatling turrets, even drone launch platform) can't target the boss or fire at it. What gives? Am i supposed to manually aim all of my guns?
My turrets track and shoot any other NPC grid automatically when in range and hostile, but its like the boss is considered "ghosted" or something. I can't even lock on with targeting to it, which is a vanilla mechanic.
I have no idea what is going on and i don't understand how any weapon in the game (out of all the mods i have) can ignore shields without even damaging them and hit the ship...

Any info on what might be going on would be much appreciated because i am out of ideas.
And no, i can't tie 50+ turrets, lasers and whatnot into manual targeting... Id likely be blowing myself up if i try to fire.
Ignis Fox 9 月 28 日 上午 9:28 
Y'all who say MES is working fine for you, are you seeing the various vanilla random encounters alongside whatever MES mods you're using? When I was doing testing, I was only seeing SPRT and MES encounters, I didn't see any UNKN encounters, and that was even with forcing encounter spawns. I really want to bring Assert and maybe other factions into play, but not if I lose out on the various vanilla random encounters.
howardxu23 9 月 27 日 下午 3:13 
unfortunatly, I have no idea as to where is the vannila to MES spawn logic is handled
howardxu23 9 月 27 日 下午 3:10 
I was wondering about this: is it possible to adjust the script so that instead of replacing vannila spawn logic, instead running alongside it.

it should also be possible for it to check to see if the spawngroup is from a MES mod or not already, as all MES mods uses "InventoryComponentDefinition" and their own [Modular Encounters] Tags, while vannila spawngroups uses "SpawnGroupDefinition" tags, so there is no conlifct issues there.

This means that if the part where it disables the vannila spawning system+vannila cargoship conversion system is removed, it should still function correctly in theory
sneakwolfhond 9 月 25 日 下午 5:25 
will food be added to killed creatures at some point? , would like to use it again but its kind of a pain if i cant get food from creatures that i kill sinds meat is the best food out there
Abisius Xarvenius Carbensius 9 月 25 日 上午 8:00 
@Davv
the vanilla planetary encounter stuff, unknown signal stuff, unidentified signal stuff and economy stuff isnt touched by mes, but its possible for a mes mod to utilise economy functions.
Davv 9 月 25 日 上午 7:54 
@Abisius Xarvenius Carbensius

Wait, wait, we're still talking about SPACE encounters.. What about PLANETARY encounters? Do they need any mod for fix too? Also, maybe could I add you as friend so we can move discussion there? I have nothing against, and maybe some people will use knowledge we gathered here, however it would ease talking to a bit more dynamical context :P

I also hope we get fixed this some day by some good soul 😢 so we don't have to use workarounds.
Abisius Xarvenius Carbensius 9 月 25 日 上午 7:17 
@Davv
as no change happened to mes that would break mes based mods, atleast to my point of information, they would all work.

for the part with the vanilla cargo ships the following two mods are testet to help with it but they wont have the new behaviours that they got with the cargoship rework and will use older behaviours.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=888457124
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523656693

as for the attacking part that would need a far heavier swing to break my crust :p

a small not about the meat from creatures that i forgot in the last comment: if you want to play with food active and have high end food you will need meat from the creatures.

the modlist i did run in the last world before the apex survival update, maybee it can give you some inspiration.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2425314026
Davv 9 月 25 日 上午 4:55 
To my previous comment:

I wanted to bring back my PvE experience in which I had ASSERT's and few other factions attack me from time to time, with danger increasing as I increased in "wealth" (PCU). That's what I want to recreate and if it won't be possible with MES and it's packs, then I will need to find some other idea for it...
Davv 9 月 25 日 上午 4:09 
@Abisius Xarvenius Carbensius

Aaah, in this way it changed :) I'm returning after long pause so I didn't study all the prior changelogs, my bad. Wasn't meant to attack you anyhow, and thanks for clarification :)
Do you have any suggestion for which mod would reduce this issue? Also, do other MES' mods, like ASSERT pack, still work? If you don't know then no problem, I will test things myself too.
Abisius Xarvenius Carbensius 9 月 24 日 下午 2:56 
@Davv
keen reworked the cargo ships with the update prior to apex survival and removed the remote control from the cargo ships and put ai blocks on them for how they work so they no longer have a remote control on them for mes to work with.
the block itself is still there, just no longer on the cargoships without using a mod that puts it back on them.
Davv 9 月 24 日 下午 2:11 
@Abisius Xarvenius Carbensius

I'm not that much concerned about meat from creatures.

However, as far as I know, Remote Control is still ingame and it doesn't have changed usage anyhow, or am I missing something?
Abisius Xarvenius Carbensius 9 月 24 日 下午 12:04 
@Davv
to my point of informations there are atm the following things going on that have accumulated and where you might want to use another mod to atleast alleviate it:
- cargo ship rework broke the cargo ships as mes relies on remote controls to function and they got remove (there are some mods out there to replace the vanilla cargo ships with mes adapted ones)
- no food on mes spawned creatures outgoing from what i read others write (didnt test myself so far as i have started a run without mes after the apex survival update which is the first one since years)
Davv 9 月 24 日 上午 11:46 
So, is it working, or it's not? I'm asking about MES with vanilla, ie. no mods which change game's behaviour besides MES. I would want to add it to have a bit more encouraging PvE experience than one Keen's serving but I'm not sure if it won't break anything since we had Apex Survival update..
Kizen 9 月 18 日 下午 12:31 
It is working for me and my lads.
Cosmos 9 月 17 日 上午 8:25 
no mes stuf spawns for me atm
GadenKerensky 9 月 17 日 上午 5:32 
That is welcome news. Can't really use AI Enabled without MES.
InsaneJack 9 月 16 日 上午 7:47 
@crimson thank you, looking forward to seeing this mod back up and running
crimson 9 月 15 日 上午 8:02 
@InsaneJack

Meridius_IX, the original mod author, retired from modding a while back, but CaptainArthur has taken up the mantel for keeping this mod updated and worked on.

so yes, this mod is being worked on. it may take some time but they'll eventually get it updated..
InsaneJack 9 月 15 日 上午 7:53 
is this being worked on and updated?
Abisius Xarvenius Carbensius 9 月 14 日 上午 9:15 
@Ignis Fox
same for me, first time sicne years without mes in a fresh world and waiting for things to work properly again.
hope it happens soon as i already miss imber, parallax, incon, trade and reavers.
Ignis Fox 9 月 14 日 上午 9:13 
Thank you. Sounds like I'm best to keep things vanilla now, but monitor and watch. Not trying to completely mess up my DS with all this, which is also why I'm testing in SP.
Abisius Xarvenius Carbensius 9 月 14 日 上午 9:11 
@Ignis Fox
they do spawn if you dont blacklist them but they wont work properly.
what mes doesnt touch is the unknown signals and unidentified signals to my point of understanding and information.
there are some mods that replace the vanilla things with reworked ones that have a remote control readded to them so that they can work with mes as before theyre rework but that is then missing the ai blocks functionalities.
its a known problem and some people work on it since the cargo ship rework to find a solution for it that doesnt require a bund of replacers.
Ignis Fox 9 月 14 日 上午 9:04 
Do the vanilla encounters still spawn with MES then? I'm trying to add, not replace, but if the choice is between Vanilla Encounters or not, I'm keeping Vanilla. I do know about the cargo ship bug, but I have the quick fix installed.
Abisius Xarvenius Carbensius 9 月 14 日 上午 9:01 
@ryangoslinglover306
no food on mes spawned creatures in my experience with the test i did after the apex survival update, didnt test much further.
Abisius Xarvenius Carbensius 9 月 14 日 上午 9:00 
@Ignis Fox
mes disables the vanilla spawn control things as it supercedes them, so that part is normal.
though since the cargo ship rework of the vanilla cargoships it had its struggles with them.
some mes based mods dont spawn things unless you fit into specific requirements, but that is somethign you need to look at on the end of these mods.
Ignis Fox 9 月 14 日 上午 8:33 
Is it normal for this to disable Cargo Ships and Random Encounters, or do I need to wait for MES to update? Testing in my survival SP world with Assert and IMBER, and I'm seeing no signs of spawns, even after flying around for ten minutes.
ryangoslinglover306 9 月 14 日 上午 6:59 
how compatible is this for the apex update?
crimson 9 月 13 日 下午 5:17 
and if you dislike the fact that the ai is harder to shoot, you can always get a better hand weapons mod that either rebalances damage, or rebalances recoil.
gigglelamer 9 月 13 日 上午 11:47 
@Warlocc You'll need the 'Ai Enabled Vanilla npcs' mod for MES with AIEnabled. Works great and the AI is much harder to shoot. You can also configure them to spawn on only certain voxels like GrassDry or Rock.

Now I'm having the issue of vanilla space cargo ships stopping in space with MES. I'll most likely have to blacklist them for now in the configs.

I'm also unable to blacklist vanilla RandomEncounters in MES.
Warlocc 9 月 13 日 上午 11:01 
I'm noticing the same problem as Rex. There's no way to get meat from animals with the mod enabled.
Gootsu 9 月 12 日 上午 6:55 
Ships spawn but they just travel a certain distance and stop, have already several npc ships stopped on the space any fix for this?
Rex 9 月 11 日 下午 10:17 
seems like this mod might need a update for apex animals arent spawning with meat
crimson 9 月 11 日 下午 2:22 
@gandalf on the AI enabled mod page, in the comments the mod author says that this mod does disable animal spawns, if you want animals to spawn you'll I think have to add Ai Enabled Vanilla npcs and AIenabled V.1.9 (the AiE mod uses MES as a platform for spawning modded animals, and the vanilla npc's mod allows AiE and MES to work together to spawn the base game critters you need for food)

if you see them standing around, you apparently just need to reboot the game according to someone in the AiE Vanilla npcs comments.
Gandalf 9 月 10 日 下午 5:27 
Does this mod also control the wolf spawns? I haven't seen any on Earth while playing for ~7 hours with this mod enabled.
LVL 9999 OVERGEARED LAST BOSS 9 月 9 日 下午 9:42 
everytime a update or a dlc comes out a bunch of bigger mods dies for a week or two, sadd but undertandable
WobblyAimer 9 月 9 日 下午 5:37 
Does this plan to be updated to the new apex update? or do i have to go into the coding myself? as this is a good mod i used for my server or is this going obsolete?
Grumpy 9 月 9 日 下午 5:07 
Do vanilla encounters still spawn with the mod on? I am curious if the new update may have effected the spawning or anything. Also does the new update cause any problems with the spawning?
Meridius_IX / Lucas  [作者] 9 月 9 日 下午 3:58 
Each of the encounter type config files has a section for turning off blocks on NPC grids at spawn. This works on inhibitors, so you can customize which ones you want for specific types of encounters (ie disable on planet stations, leave enabled on cargo ships, etc). I don't remember the names of the configs for this, but they're in the wiki, along with an admin command that gets the definition id name for all blocks (which you'll need to reference the block(s)).

Enjoy! I'm going back to sleep now.
Commander Brisk 9 月 9 日 下午 3:39 
i have a plugin that seems to work on disabling them
Vargali 9 月 9 日 上午 10:39 
no way to disable unless you can find the lines for them in the mod code... it's been mentioned a toggle should be in game, but primary author "now retired" said no dice....
ZiPP3rZ 9 月 9 日 上午 9:06 
anyone know how to disable the inhibitors please?
Berci 9 月 9 日 上午 3:32 
hello, do we get the new 30 encounters added by Apex update with this? Cause it says to have Random Encounters Disabled and id hate to miss on those new encounters...
Zenric 9 月 8 日 下午 5:28 
anyone experiment with the new update, do you still get the new stuff?
Dragnoxz 9 月 8 日 下午 1:58 
Ok, so I know it won't do anything for Factorium, but can we make it so we only allow encounters in specific areas ? Trying to set a Factorium region, and a SPRT region among many star systems. I want to block encounters in most areas.