Space Engineers
Modular Encounters Systems
กำลังแสดง 231-240 จาก 312 รายการ
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อัปเดต: 25 เม.ย. 2020 @ 5: 11pm

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

อัปเดต: 16 เม.ย. 2020 @ 3: 07pm

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

อัปเดต: 2 เม.ย. 2020 @ 3: 38pm

Added potential fix for issue below

อัปเดต: 2 เม.ย. 2020 @ 3: 15pm

Added additional logging to track potential issue with terrain material detection.

อัปเดต: 1 เม.ย. 2020 @ 4: 03pm

Disabled debug mode

อัปเดต: 1 เม.ย. 2020 @ 4: 00pm

- Added fix for infinite loop in WeaponCore ammo refill method

อัปเดต: 1 เม.ย. 2020 @ 9: 04am

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

อัปเดต: 11 มี.ค. 2020 @ 7: 28am

Updated API Functionality
Additional RivalAI Compatibility

อัปเดต: 9 ม.ค. 2020 @ 6: 31pm

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

อัปเดต: 2 ม.ค. 2020 @ 12: 33pm

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI