Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 231-240 din 310 intrări
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Actualizare: 2 apr. 2020 @ 15:38

Added potential fix for issue below

Actualizare: 2 apr. 2020 @ 15:15

Added additional logging to track potential issue with terrain material detection.

Actualizare: 1 apr. 2020 @ 16:03

Disabled debug mode

Actualizare: 1 apr. 2020 @ 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Actualizare: 1 apr. 2020 @ 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Actualizare: 11 mart. 2020 @ 7:28

Updated API Functionality
Additional RivalAI Compatibility

Actualizare: 9 ian. 2020 @ 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Actualizare: 2 ian. 2020 @ 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Actualizare: 11 dec. 2019 @ 11:37

Actualizare: 9 dec. 2019 @ 10:38

- Removed temporary restriction on a faction/mod id