Space Engineers

Space Engineers

Modular Encounters Systems
231–240/311 bejegyzés mutatása
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Frissítés: 2020. ápr. 16. @ 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Frissítés: 2020. ápr. 2. @ 15:38

Added potential fix for issue below

Frissítés: 2020. ápr. 2. @ 15:15

Added additional logging to track potential issue with terrain material detection.

Frissítés: 2020. ápr. 1. @ 16:03

Disabled debug mode

Frissítés: 2020. ápr. 1. @ 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Frissítés: 2020. ápr. 1. @ 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Frissítés: 2020. márc. 11. @ 7:28

Updated API Functionality
Additional RivalAI Compatibility

Frissítés: 2020. jan. 9. @ 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Frissítés: 2020. jan. 2. @ 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Frissítés: 2019. dec. 11. @ 11:37