Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 2 apr, 2020 @ 15:38

Added potential fix for issue below

Uppdatering: 2 apr, 2020 @ 15:15

Added additional logging to track potential issue with terrain material detection.

Uppdatering: 1 apr, 2020 @ 16:03

Disabled debug mode

Uppdatering: 1 apr, 2020 @ 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Uppdatering: 1 apr, 2020 @ 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Uppdatering: 11 mar, 2020 @ 7:28

Updated API Functionality
Additional RivalAI Compatibility

Uppdatering: 9 jan, 2020 @ 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Uppdatering: 2 jan, 2020 @ 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Uppdatering: 11 dec, 2019 @ 11:37

Uppdatering: 9 dec, 2019 @ 10:38

- Removed temporary restriction on a faction/mod id