Overgrowth

Overgrowth

Bloody Combat Reduced
Näytetään 21–28 / 28
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Päivitys: 21.11.2017 klo 15.53

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Päivitys: 21.11.2017 klo 13.31

1.23
Added check for thrown weapons on dead bodies

Päivitys: 21.11.2017 klo 5.30

Generic update

Päivitys: 21.11.2017 klo 0.42

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Päivitys: 20.11.2017 klo 16.15

1.21
-Minor decrease to dying animation strength at end points

Päivitys: 20.11.2017 klo 11.48

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer

Päivitys: 19.11.2017 klo 15.40

1.11
-Reduced hit effects to match with reduced blood size

Päivitys: 19.11.2017 klo 15.12

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