Overgrowth
Bloody Combat Reduced
Mostrando 21-28 de 28 aportaciones
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Actualización: 21 NOV 2017 a las 15:53

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Actualización: 21 NOV 2017 a las 13:31

1.23
Added check for thrown weapons on dead bodies

Actualización: 21 NOV 2017 a las 5:30

Generic update

Actualización: 21 NOV 2017 a las 0:42

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Actualización: 20 NOV 2017 a las 16:15

1.21
-Minor decrease to dying animation strength at end points

Actualización: 20 NOV 2017 a las 11:48

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer

Actualización: 19 NOV 2017 a las 15:40

1.11
-Reduced hit effects to match with reduced blood size

Actualización: 19 NOV 2017 a las 15:12

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