Overgrowth

Overgrowth

Bloody Combat Reduced
正在显示第 1 - 10 项,共 28 项条目
< 1  2  3 >
更新于:2021 年 4 月 30 日 上午 3:53

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

更新于:2019 年 1 月 11 日 上午 3:00

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments
-Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version)

更新于:2018 年 9 月 29 日 上午 3:33

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

更新于:2018 年 9 月 12 日 下午 8:26

1.63
-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Decreased dying animation duration when killed with a weapon that caused arterial spurts

更新于:2018 年 7 月 8 日 下午 7:29

Hotfix
-Fixed head bleeding and downed spurts

更新于:2018 年 7 月 8 日 下午 3:01

1.62
-Fixed neck spurts not working with limp ragdolls
-Minor combat neck spurt hit changes

更新于:2018 年 7 月 5 日 下午 3:00

1.61
-Fixed dying animation timer

更新于:2018 年 7 月 4 日 下午 8:18

1.6
-Created new blood decals for weapon hits and final kill blood splatters
-Added missing blood effects to weapon hits
-Lowered death timer when killed by spikes to prevent ragdolls from glitching out
-Removed jump kick restrictions for AI. This will allow Dynamic AI mod to have jump kick abilities without modding the main character script
-(Reduced version only) Applied vanilla random minimal damage required to reduce the amount of character surface bleeding

更新于:2018 年 3 月 11 日 下午 5:56

1.53
-Updated to game version 1.2

更新于:2018 年 2 月 4 日 下午 10:49

v1.52
-Improved ragdoll impact and transition to animation when killed with blunt damage
-Fixed ragdoll glitch when attacking dying characters