Overgrowth
Bloody Combat Reduced
21–28 из 28
< 1  2  >
Обновление: 21 ноя. 2017 г. в 15:53

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Обновление: 21 ноя. 2017 г. в 13:31

1.23
Added check for thrown weapons on dead bodies

Обновление: 21 ноя. 2017 г. в 5:30

Generic update

Обновление: 21 ноя. 2017 г. в 0:42

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Обновление: 20 ноя. 2017 г. в 16:15

1.21
-Minor decrease to dying animation strength at end points

Обновление: 20 ноя. 2017 г. в 11:48

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer

Обновление: 19 ноя. 2017 г. в 15:40

1.11
-Reduced hit effects to match with reduced blood size

Обновление: 19 ноя. 2017 г. в 15:12

Initial Upload