Overgrowth

Overgrowth

Bloody Combat Reduced
Näytetään 1–10 / 28
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Päivitys: 30.4.2021 klo 3.53

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

Päivitys: 11.1.2019 klo 3.00

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments
-Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version)

Päivitys: 29.9.2018 klo 3.33

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

Päivitys: 12.9.2018 klo 20.26

1.63
-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Decreased dying animation duration when killed with a weapon that caused arterial spurts

Päivitys: 8.7.2018 klo 19.29

Hotfix
-Fixed head bleeding and downed spurts

Päivitys: 8.7.2018 klo 15.01

1.62
-Fixed neck spurts not working with limp ragdolls
-Minor combat neck spurt hit changes

Päivitys: 5.7.2018 klo 15.00

1.61
-Fixed dying animation timer

Päivitys: 4.7.2018 klo 20.18

1.6
-Created new blood decals for weapon hits and final kill blood splatters
-Added missing blood effects to weapon hits
-Lowered death timer when killed by spikes to prevent ragdolls from glitching out
-Removed jump kick restrictions for AI. This will allow Dynamic AI mod to have jump kick abilities without modding the main character script
-(Reduced version only) Applied vanilla random minimal damage required to reduce the amount of character surface bleeding

Päivitys: 11.3.2018 klo 17.56

1.53
-Updated to game version 1.2

Päivitys: 4.2.2018 klo 22.49

v1.52
-Improved ragdoll impact and transition to animation when killed with blunt damage
-Fixed ragdoll glitch when attacking dying characters