Overgrowth

Overgrowth

Bloody Combat Reduced
Menampilkan21-28 dari 28 kiriman
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Pembaruan: 21 Nov 2017 @ 3:53pm

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Pembaruan: 21 Nov 2017 @ 1:31pm

1.23
Added check for thrown weapons on dead bodies

Pembaruan: 21 Nov 2017 @ 5:30am

Generic update

Pembaruan: 21 Nov 2017 @ 12:42am

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Pembaruan: 20 Nov 2017 @ 4:15pm

1.21
-Minor decrease to dying animation strength at end points

Pembaruan: 20 Nov 2017 @ 11:48am

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer

Pembaruan: 19 Nov 2017 @ 3:40pm

1.11
-Reduced hit effects to match with reduced blood size

Pembaruan: 19 Nov 2017 @ 3:12pm

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