Overgrowth
Bloody Combat Reduced
Se afișează 21-28 din 28 intrări
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Actualizare: 21 nov. 2017 @ 15:53

1.24
Just like in the vanilla game, active ragdolls will go limp when hit with force or falling off a high cliff. This was broken in the mod because of the changed dying animation code. The mod's version increases the resistance so that high falls causes KO states but little force is require for normal attacks as the random chance from this mod still works.

Actualizare: 21 nov. 2017 @ 13:31

1.23
Added check for thrown weapons on dead bodies

Actualizare: 21 nov. 2017 @ 5:30

Generic update

Actualizare: 21 nov. 2017 @ 0:42

1.22
Fixed various bugs when attacking dying targets due to conflicting ragdolls applied to a single character
-Fixed a CTD when hit
-Fixed ragdolls not killed when hit and corrected death timer
-Fixed ragdolls becoming alive again when hit

Actualizare: 20 nov. 2017 @ 16:15

1.21
-Minor decrease to dying animation strength at end points

Actualizare: 20 nov. 2017 @ 11:48

-Improved accuracy of animation death timer and is now set to 40-120 seconds
-Characters will now lose strength the longer they are down. This will scale with the initial death timer

Actualizare: 19 nov. 2017 @ 15:40

1.11
-Reduced hit effects to match with reduced blood size

Actualizare: 19 nov. 2017 @ 15:12

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